Google Books has provided a generous preview of my chapter from Game Engine Gems 2 describing a character movement solution - aspects of which I used in World of Zoo (PC & Wii). The character movement solution was also used in several demos - including a prototype of a non-zoo type game. The chapter contains a detailed write-up of how how to integrate the character movement system with a behavioral model that conveys perceived intent (section 19.9 A Single Agent Behavioral Response Algorithm and Example). The link to the article is below - enjoy!
An Egocentric Motion Management System - Theory and an Implementation

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