
While the Declaration of Empire (DOE) has similarities to Stellar Conquest, DOE's AI is quite interesting in that while developing it over the 2013 summer, I've used my accumulated archive of every Stellar Conquest article since the early 1970's to craft the underlying strategies. These articles coupled with some technology that I've developed for the AI engine simply entitled Noumena, make for a game that is challenging and (I'm happy to say) yields a number of late game surprises.
While DOE is being written on a Windows system, it should be fairly straight forward to recompile DOE for either MacOS or Linux with the eventual availability of DOE on Android and IPad tablets. I haven't worked out the distribution method for the initial desktop releases, but it should be reasonable if not almost free.